The user leaps high into the air, performing a flip and slamming down with all four tendrils. The user coils all four Rinkaku tentacles along the left side of their body, then dashes forward, spinning and using the gained momentum to unfurl the tentacles back around and bludgeoning a target in front of them. However, if the move is a direct hit as in the first dash makes contact (the only dash) all valid entities are knocked back and take a second tick of damage. If the hit surpasses the move's range, it passes through valid entities. The user dashes forward while slashing with the right side tentacles, then finishes at the end of the dash with another stab with the left side tentacles. The user alternates between the four tendrils and stabs in front of them rapidly. This kagune is similar to the first stage as it sports the same glow, scales, and veins, the only difference being the number of tentacles and their length. The tentacles are curved, end in a point, and move rather fluidly. Stage 2 adds another rinkaku tentacle, making a total of four. This move severely slows down the user, though they can still control their character while airborne. The user does a small and rapid jump upwards and slams the tendrils into the ground. The user curls the rinkaku tentacles toward their body before lashing them outwards. The user performs a flurry of 4 quick stabs with the rinkaku tendrils. The user's kagune slashes with a random rinkaku tentacle. They are covered in scales and sport a faint neon outline glow that uses the secondary color of the user for the outline and the veins that run across certain parts of the tentacles. Stage 1 features three Rinkaku tentacles.
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